Short version: LinkedIn or Interpol in Duel Arena shows you one face at a time and gives you five seconds to call it: LinkedIn or Interpol. Each correct call scores a point, a wrong one scores nothing, and the most correct answers across 5, 7 or 9 rounds wins. The lobby can add a shared handicap such as Black & White, Blur or Deep Fried. It is one of the Arena’s image-judging games, so read our note on those games. We do not show faces on this page. We read the rules panel and tried the free mode, but we did not play for stakes.
How LinkedIn or Interpol Works in Duel Arena

You are shown one face. Call it: LinkedIn or Interpol. Whoever gets the most right across the match wins. Judging character from a face is unreliable, so expect this to play more like a guessing game than a test of skill.
Rules at a Glance
| Rule | How it works |
|---|---|
| Judging | Both players judge the same face at the same time |
| Picking | Hit LinkedIn or Interpol; you can change your mind as often as you like until the clock stops |
| Time per face | 5 seconds, and the round always runs the full clock |
| No pick | Running out of time without picking counts as a miss |
| Reveal | When the clock stops, the truth shows on both sides and the next face comes up automatically |
| Your opponent’s answer | Hidden until the round is over, so there is no copying |
| Scoring | Every correct call is worth 1 point; a wrong answer scores nothing and never costs a point |
| Match length | 5, 7 or 9 rounds, one face each, set in the lobby |
| Early finish | The match ends the moment your opponent cannot catch you |
| Handicaps | The lobby can apply a shared filter to every face: Black & White, Blur or Deep Fried; it hits both players equally |
| Winning | The most correct answers takes the match; level scores refund both players |
What the Scoring Rules Mean
Two rules shape how to play. A wrong answer costs nothing while no answer counts as a miss, so you should always pick something before the five seconds end. And because the match can end early once a lead is out of reach, the first few faces matter more than they look: in a 5-round match, three correct calls to your opponent’s zero cannot be caught.
Practice Before You Stake
- Try Practice to see how fast five seconds feels.
- Always pick an answer. A wrong call scores nothing, but a missed one is the same result with no chance of a point.
- Check which handicap the lobby uses. A Blur or Deep Fried filter hits both players equally.
- Check the stake and any fee in the lobby before playing for money; we could not find a published Arena fee, and many players will find the premise of this game distasteful.
18+ only. Arena matches are played for stakes and carry a real risk of loss. Play within your means and see our responsible gambling page.
Niko’s Degen Take on LinkedIn or Interpol
Degen take
Real talk: this one is a coin flip with extra steps. Five seconds, a face, a binary call, and the only rule that matters is that a wrong answer costs nothing while a blank is a miss. So the only strategy is to always pick something.
Any edge you think you have from reading someone’s vibe is mostly vibes, and the game’s correct answers come from its own labels. It is a quick laugh. I would not put real money on my own gut feel here, and I definitely would not claim a skill edge. Small stakes or skip.
— Niko Varga · opinion, not advice · 18+
You are shown one face and have five seconds to call it: LinkedIn or Interpol. Each correct call scores a point and the most correct answers wins the match.
No. A wrong answer scores nothing but never costs a point. Failing to pick before the clock ends counts as a miss.
5, 7 or 9 rounds with one face each. The match can end early once one player’s lead cannot be caught.
The lobby can apply a shared filter to every face: Black & White, Blur or Deep Fried. It affects both players equally.
Yes. The lobby has a Practice button that lets you play with nothing at stake.